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Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
    AudioClip.GetData. Leave feedback. Suggest a change. Success! ... the read will wrap around and read the remaining samples from the start of the clip. Note that with compressed audio files, the sample data can only be retrieved when the Load Type is set to Decompress on Load in the audio importer. If this is not the case then the array will be ...

Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioClip.GetData.html
    Description. Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will ...

Unity - Scripting API: AudioClip.GetData

    https://docs.unity3d.com/2018.2/Documentation/ScriptReference/AudioClip.GetData.html
    Switch to Manual public bool GetData(float[] data, int offsetSamples); Description Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip.

AudioClip.GetData, UnityEngine C# (CSharp) Code Examples ...

    https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/GetData/php-audioclip-getdata-method-examples.html
    C# (CSharp) UnityEngine AudioClip.GetData - 29 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip.GetData extracted from open source projects. You can rate examples to help us improve the quality of examples.

Audio clip GetData - Unity Forum

    https://forum.unity.com/threads/audio-clip-getdata.397194/
    GetComponent < AudioSource > (). clip. GetData ( x, 0 ) ; My issue is that for around 10 min long sessions the audio data returned by GetData() is correct, but when I do a longer session like for 20 mins, the GetData() returns only the audio data for first 3 mins.

c# - How to read the data from AudioClip using ...

    https://stackoverflow.com/questions/53376891/how-to-read-the-data-from-audioclip-using-pcmreadercallback-when-the-former-is-c
    If you just want to read the audio data from the Mic, you can still use OnAudioFilterRead or the AudioSource.clip.GetData function. Below is an example for OnAudioFilterRead.. string m_deviceName = null; AudioSource adSource; void Start() { adSource = GetComponent<AudioSource>(); bool loop = true; int lengthSec = 10; int frequency = 44100; …

Unity - Scripting API: AudioClip.SetData

    https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
    Description. Set sample data in a clip. The samples should be floats ranging from -1.0f to 1.0f (exceeding these limits will lead to artifacts and undefined behaviour). The sample count is determined by the length of the float array. Use offsetSamples to write into a random position in the clip. If the length from the offset is longer than the ...

AudioClip-GetData - Unity スクリプトリファレンス

    https://docs.unity3d.com/ja/current/ScriptReference/AudioClip.GetData.html
    public bool GetData (float[] data ... Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will wrap around and read the remaining samples from the start of the clip.

c# - create AudioClip from byte[] - Stack Overflow

    https://stackoverflow.com/questions/16078254/create-audioclip-from-byte
    May be going the other way would help you determine the source of the problem? If I was debugging this, I would create the inverse conversion, from audioClip.GetData to byte array. If you'll load up the exact same sample in Unity and use this reverse conversion, you may get a hint at what's going wrong here. –

Bitbucket

    https://bitbucket.org/nanmo/audioclip_getdata_bug_sample/
    Bitbucket

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