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java - Using javax.sound.sampled.Clip to play, loop, and ...

    https://stackoverflow.com/questions/11919009/using-javax-sound-sampled-clip-to-play-loop-and-stop-multiple-sounds-in-a-game
    /* * File: KeyMap.java * Author: Andrew Peturis Chaselyn Langley; UAB EE Students * Assignment: SoundBox - EE333 Fall 2015 * Vers: 1.0.0 10/20/2015 agp - initial coding * * Credits: Dr. Green, UAB EE Engineering Professor */ import java.io.File; import java.io.IOException; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip ...

loops - Looping sound Java - Stack Overflow

    https://stackoverflow.com/questions/4786654/looping-sound-java
    I would be extremely grateful for a quick explanation of it, as well as any suggestions on how to set it up to loop (preferably without setting up a timer to repeatedly call it at the length of the sound file) 'My' Code: import java.io.File; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.AudioInputStream; import …

java - Close a looping javax.sound.sampled clip - Stack ...

    https://stackoverflow.com/questions/10088530/close-a-looping-javax-sound-sampled-clip
    private Clip activeClip; public void playSound(){ activeClip.stop(); try { audio = AudioSystem.getAudioInputStream(soundFile[activeSound]); clip = AudioSystem.getClip(); clip.open(audio); clip.start(); clip.loop(Clip.LOOP_CONTINUOUSLY); activeClip = clip; } catch (IOException ex){ System.out.println("Sorry but there has been a problem reading your file."); …

java.applet.AudioClip.loop java code examples | Tabnine

    https://www.tabnine.com/code/java/methods/java.applet.AudioClip/loop
    mt.addImage(walking, 1); spoopy = getAudioClip(getDocumentBase(), "spoopy.wav"); spoopy. loop (); origin: stackoverflow.com loopClip. loop (); //Restart the sound loop. loopClip. loop (); …

Clip (Java Platform SE 7 )

    https://docs.oracle.com/javase/7/docs/api/javax/sound/sampled/Clip.html
    AutoCloseable, DataLine, Line. public interface Clip extends DataLine. The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time. Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when …

java - Javafx AudioClip not looping - Stack Overflow

    https://stackoverflow.com/questions/36113008/javafx-audioclip-not-looping
    Apparently, as the problem is common to ReadyPlayer2, it seems that this is some sort of bug. A loop like this could probably work, and the Media class certainly works, albeit with certain drawbacks to the AudioClip.

How to play an Audio file using Java - GeeksforGeeks

    https://www.geeksforgeeks.org/play-audio-file-using-java/
    Play Audio using Clip. Clip is a java interface available in javax.sound.sampled package and introduced in Java7. Following steps are to be followed to play a clip object. Create an object of AudioInputStream by using AudioSystem.getAudioInputStream (File file). AudioInputStream converts an audio file into stream.

Play Sound in Java | Delft Stack

    https://www.delftstack.com/howto/java/play-sound-in-java/
    The two kinds of lines that Java provides are Clip and SourceDataLine. The difference between the two is in the approach of specifying the sound data. With Clip, all the sound data is specified once before the playback process, while in SourceDataLine, there is continuous buffer writing throughout the playback process.

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