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c# - Capture Sound from microphone using Directx ...

    https://stackoverflow.com/questions/17407726/capture-sound-from-microphone-using-directx-directsound
    Here is the code I am using: using Microsoft.DirectX; using Microsoft.DirectX.DirectSound; private Thread CaptureSoundThread = null; public CaptureBuffer applicationBuffer = null; private SecondaryBuffer soundBuffer = null; private Device soundDevice = null; private void Form1_Load (object sender, EventArgs e) { soundDevice = new Device (); …

Audio Capture - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/directshow/audio-capture
    An application can use DirectShow to capture audio data from microphones, tape players, and other devices, through the inputs on the sound card. Typical scenarios include: Recording a voiceover narration for later dubbing over a video stream. Converting legacy analog audio content to digital format.

Audio Capture and WAV File Writing in .NET – Gregor Bowie ...

    https://gregorbowie.wordpress.com/2010/06/03/audio-capture-and-wav-file-writing-in-net/
    var cap = default(DirectX.Capture); var cdc = new DirectX.CaptureDevicesCollection(); for (int i = 0; i < cdc.Count; i++) { if (cdc[i].Description.ToLower().Contains("mic")) { cap = new DirectX.Capture(cdc[i].DriverGuid); break; } } This code here is basically looping through all the capture devices.

webcam video recording with audio (DirectX) | The ASP.NET ...

    https://forums.asp.net/t/1797138.aspx?webcam+video+recording+with+audio+DirectX+
    Hi, Currently I am working on webcam video recording with audio capture in c#.. I used DirectX.. I got the source codes from this link " http://www.codeproject.com ...

[C#] Screen Capturing - DirectX / SharpDX - Programming ...

    https://linustechtips.com/topic/1051199-c-screen-capturing-directx-sharpdx/
    Worst case the generic key to change between fullscreen and window mode is ALT+Enter i use it often in different 3D engine windows. In your case it is the easiest option for DirectX games. GDI you simply use the Windows API to get the full screen and i believe it "could" with OpenGL. Forgot one last solution.

C# MP3 Sound Capturing/Recording Component - CodeProject

    https://www.codeproject.com/articles/31356/c-mp3-sound-capturing-recording-component
    instead of starting the capture using a filename, use this: Stream SWIn = new MemoryStream(); mp3SoundCapture.Start(SWIn); then, on mp3SoundCapture_Stopped, do this: e.OutputStream.Position = 0; MemoryStream storeStream = new MemoryStream(); storeStream.SetLength(e.OutputStream.Length);

Audio Capture with DirectShow - Part 3 - CodeProject

    https://www.codeproject.com/articles/32418/audio-capture-with-directshow-part-3
    Audio Capture with DirectShow - Part 1; Audio Capture with DirectShow - Part 2; Using the code. The only code that is extra from the second part of the tutorial is that of the infinite pin tee filter. The filter connects with the audio input, and the outputs of the tee filters connect with two filters, the AudioRecorder WAV Dest filter and the ...

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