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Class AudioVideoFramePlayer - GitHub Pages

    https://microsoftgraph.github.io/microsoft-graph-comms-samples/docs/bot_media/Microsoft.Skype.Bots.Media.AudioVideoFramePlayer.html#:~:text=Clear%20the%20enqueued%20buffers.%20This%20will%20also%20invoke,IList%3CVideoMediaBuffer%3E%29%20Enqueue%20the%20audio%20and%20video%20media%20buffers.
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Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audioqueuebuffer
    Each audio queue has an associated set of audio queue buffers. To allocate a buffer, call the AudioQueueAllocateBuffer (_:_:_:) function. To dispose of a buffer, call the AudioQueueFreeBuffer (_:_:) function. If using a VBR compressed audio data format, you may want to instead use the AudioQueueAllocateBufferWithPacketDescriptions function.

Audio Buffers - docs.yoyogames.com

    https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/audio%20buffers.html
    An audio queue takes a regular buffer which you have previously filled with audio data, and enables you to "point" to parts of it and tell GameMaker: Studio to stream the audio in a given order from that buffer. The available functions for audio queues are: audio_create_play_queue; audio_free_play_queue; audio_queue_sound; Once a queue has been created, you can then use …

AudioQueue Class (AudioToolbox) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/AudioToolbox.AudioQueue
    Adds a buffer that should play as soon as possible to the buffer queue of a playback audio queue. EnqueueBuffer(IntPtr, Int32, AudioStreamPacketDescription[], Int32, Int32, AudioQueueParameterEvent[], AudioTimeStamp, AudioTimeStamp) Adds a buffer to the buffer queue of a playback audio queue, specifying start time and parameters.

Buffers in playback queue not adjustable | Cakewalk Forums

    http://forum.cakewalk.com/Buffers-in-playback-queue-not-adjustable-m2468347.aspx
    Open your audio interface's control panel (there's a button on the Advanced tab if you're using ASIO) and raise the buffer size. If you find you still can't get rid of the dropouts even by raising the buffers to their maximum, or if you have to raise them so high that the latency becomes impractical, then it's likely some other process on your computer is hogging the CPU.

iphone - iOS, Audio Queue: Buffer size is not contant ...

    https://stackoverflow.com/questions/6318354/ios-audio-queue-buffer-size-is-not-contant
    I use Audio Queue Services in my application. When allocating the buffer, I set the buffer size to 30000 samples: AudioQueueAllocateBuffer (mQueue, 30000, &mBuffers [i]); But the subsequent calls of the callback are made with the following inNumberPacketDescriptions: 30000 30000 30000 26928 30000 30000. They aren't always equal to 30000.

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