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Dali: Audio Buffer -- C API

    https://www.cs.cornell.edu/dali/api/audio-c.html
    Queries. AudioGetStartOffset(Audio *audio) AudioGetNumOfSamples(Audio *audio) Returns the start offset or number of samples in audio.The start offset is 0 if audio is a physical buffer, or the offset into the parent physical buffer if audio is a virtual buffer.Implementation note: these are currently implemented as macros that access the slots start and length in the Audio structure.

Audio Buffers - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/multimedia/audio-buffers
    By default, audio is included in the capture operation, and four audio buffers are allocated. The default value of fCaptureAudio is TRUE. The default buffer size (the value of dwAudioBufferSize) can contain 0.5 seconds of audio data or 10K, whichever is greater.

Audio Buffer Settings - Steinberg Documentation

    https://steinberg.help/cubase_elements/v10.5/en/cubase_nuendo/topics/optimizing/optimizing_settings_audio_buffer_c.html
    Audio Buffer Settings. Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both the latency and the audio performance. Generally, the smaller the buffer size, the lower the latency. On the other hand, working with small buffers can be demanding for the computer.

Audio Buffer Settings - Steinberg Documentation

    https://steinberg.help/cubase_elements/v11/en/cubase_nuendo/topics/optimizing/optimizing_settings_audio_buffer_c.html
    Audio buffers affect how audio is sent to and from the audio hardware. The size of the audio buffers affects both the latency and the audio performance. Generally, the smaller the buffer size, the lower the latency. On the other hand, working with …

c++ - MIX AUDIO: Adding audio buffers - Stack Overflow

    https://stackoverflow.com/questions/69048608/mix-audio-adding-audio-buffers
    I'm assuming your program is processing two audio streams, and each stream is providing you with a series of audio buffers. If so, then the number of frames of audio in each buffer isn't a fundamental characteristic of the audio, rather it is just a side effect of how the audio samples were packaged together (e.g. the producer of stream A decided to put 1000 …

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