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Poor Audio Quality with Google Chrome - Enounce

    https://www.enounce.com/support-known-issues/poor-audio-quality-with-google-chrome#:~:text=Another%20work%20around%20is%20to%20use%20a%20command,option%20to%20the%20command%20line%20for%20that%20icon.
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Poor Audio Quality with Google Chrome - Enounce

    https://www.enounce.com/support-known-issues/poor-audio-quality-with-google-chrome
    The command line option would be: "--audio-buffer-size=1992". For Windows users, I suggest that you make a 2nd Chrome Icon on your desktop and add this --audio-buffer-size option to the command line for that icon. Open the Start menu and find Chrome in the start menu. Right-click and hold on the Chrome icon and drag it to the Desktop to make a Copy

Add some ways to set the audio buffer size / know the ...

    https://github.com/WebAudio/web-audio-api/issues/1221
    I had to talk with Paul Adenot and Raymond toy in order to guess what the size of the audio buffer was in Chrome/FF, and discovered that it is 256 samples double buffered on Chrome, and it "should" be similar on FF (Paul was not sure about it). On real time apps, it's essential to be able to set the buffer size, or at least being aware of its size.

Audio Worklet Design Pattern | Web | Google Developers

    https://developers.google.com/web/updates/2018/06/audio-worklet-design-pattern
    Since SPN allows the developer to pick a buffer size between 256 and 4096 frames, so the drop-in substitution of SPN with AudioWorkletNode can be difficult and using a ring buffer provides a nice workaround. A audio recorder would be …

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