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High Resolution Simulation of Acoustic Environments ...

    https://headwizememorial.wordpress.com/2018/03/16/high-resolution-simulation-of-acoustic-environments/
    Acoustic environment simulation involves the presentation of audio material to a subject in a way that creates the impression that the subject is in a different environment. The experience will obviously be more realistic if the subject is also presented with other sensory (eg. visual) input that matches the acoustic environment.

Development of an audio-based virtual gaming …

    https://pubmed.ncbi.nlm.nih.gov/23568182/
    Audio-based Environment Simulator (AbES) is virtual environment software designed to improve real world navigation skills in the blind. Using only audio based cues and set within the context of a video game metaphor, users gather relevant spatial information regarding a building's layout. This allows the user to develop an accurate spatial cognitive map of a large-scale three …

SOUND - AVSimulation

    https://www.avsimulation.com/sound/
    The SOUND feature creates a virtual 3D audio environment for the simulation in real-time. It is based on real sound samples and is generated with its own 3D location. Sound feature can handle multiple channels with 3D spatialization.

AuSIM Inc.: Home of advanced Audio Simulation and ...

    http://ausim3d.com/
    AuSIM provides audio simulation solutions that restore the realism of reproduced sounds for enhanced perception. AuSIM's technology simulates the propagation of sounds through an environment, so the resulting audio sounds like it actually traveled through and interacted with a designed environment. Human Auditory Perception.

Development of an Audio-based Virtual Gaming …

    https://www.jove.com/t/50272/development-an-audio-based-virtual-gaming-environment-to-assist-with
    Audio-based Environment Simulator (AbES) is virtual environment software designed to improve real world navigation skills in the blind. Abstract Using only audio based cues and set within the context of a video game metaphor, users gather relevant spatial information regarding a building's layout.

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