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GitHub - mdn/webaudio-examples: Code examples that ...

    https://github.com/mdn/webaudio-examples
    The offline-audio-context directory contains a simple example to show how a Web Audio API OfflineAudioContext interface can be used to rapidly process/render audio in the background to create a buffer, which can then be used in any way you please. For more information, see https://developer.mozilla.org/en-US/docs/Web/API/OfflineAudioContext.

AudioContext - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/AudioContext
    The AudioContext interface represents an audio-processing graph built from audio modules linked together, each represented by an AudioNode.. An audio context controls both the creation of the nodes it contains and the execution of the audio processing, or decoding. You need to create an AudioContext before you do anything else, as everything happens inside a context.

GitHub - Jam3/web-audio-player: a cross-browser …

    https://github.com/Jam3/web-audio-player
    player.play () Plays the audio, resuming it from a paused state. player.pause () Pauses the audio. player.stop () Stops the audio, settings its current time back to zero and triggering an 'end' event. The next time play () is called, the track will start from the beginning. properties player.context (read-only)

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.

javascript - Playing a simple sound with web audio api ...

    https://stackoverflow.com/questions/30482887/playing-a-simple-sound-with-web-audio-api
    The Web Audio API cannot be played automatically, you need to be triggered by an event. Creating multiple AudioContext objects will cause an error, you should log out and then create them. Failed to construct 'AudioContext': number of hardware contexts reached maximum

Merging/mixing two audio streams with WebAudio

    https://stackoverflow.com/questions/20532089/merging-mixing-two-audio-streams-with-webaudio
    The peer connection in itself works fine, and if route the audio into an element, I can hear the audio coming from my peer. However, I want this second MediaStreamSource to also be piped into the ScriptProcessorNode, effectively recording both audio streams. ... I then looked into the WebAudio specification and found that the only node that ...

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