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ASIO Recording in NAudio

    https://www.markheath.net/post/asio-recording-in-naudio
    The awkward thing about ASIO and NAudio is that an ASIO device presents itself in a very different way to most other Windows audio devices. Other devices appear as playback and record devices that you open separately. So my approach with them is to put the audio received into a BufferedWaveProvider and then let the output device play from that.

AsioOut, NAudio.Wave C# (CSharp) Code Examples - HotExamples

    https://csharp.hotexamples.com/examples/NAudio.Wave/AsioOut/-/php-asioout-class-examples.html
    public void Initialise(WaveFormat format, AsioOut driver) { if (driver == null) { throw new ArgumentNullException("driver", "Must specify an asio interface"); } if (format == null) { throw new ArgumentNullException("format", "Must specify an audio format"); } driver.AudioAvailable += asioDriver_AudioAvailable; Format = …

audio - C++ ASIO, accessing buffers - Stack Overflow

    https://stackoverflow.com/questions/27852225/c-asio-accessing-buffers
    The hostsample in the ASIO SDK is pretty close to what you need. In the bufferSwitchTimeInfo callback there is some code like this: for (int i = 0; i < asioDriverInfo.inputBuffers + asioDriverInfo.outputBuffers; i++) { int ch = asioDriverInfo.bufferInfos[i].channelNum; if (asioDriverInfo.bufferInfos[i].isInput == ASIOTrue) { …

NAudio/AsioPlayback.md at master · naudio/NAudio · …

    https://github.com/naudio/NAudio/blob/master/Docs/AsioPlayback.md
    Playback with ASIO. The AsioOut class in NAudio allows you to both play back and record audio using an ASIO driver. ASIO is a driver format supported by many popular Digital Audio Workstation (DAW) applications on Windows, and usually offers very low latency for record and playback. To use ASIO, you do need a soundcard that has an ASIO driver.

ASIO SDK Examples - KVR Audio

    https://www.kvraudio.com/forum/viewtopic.php?t=186035
    Mon Jul 23, 2007 8:57 am. I've been trying all weekend to get the host example in the ASIO SDK to stream an audio input. The idea is to connect to your hardware. Which may be a little difficult as you probably don't have the code to communicate directly with the soundcard. A trick is to load yourself your card asio driver from within your driver.

Recording an audio stream in C# from C++ ASIO library ...

    https://stackoverflow.com/questions/7561265/recording-an-audio-stream-in-c-sharp-from-c-asio-library
    public void GetSamples(CVAudio audio) { unsafe { float* l = (float*)audio.left; float* r = (float*)audio.right; if (l != null) { SamplePack sample = new SamplePack(); sample.left = new float[audio.length]; sample.right = new float[audio.length]; IntPtr lptr = new IntPtr((void*)l); IntPtr rptr = new IntPtr((void*)r); Marshal.Copy(lptr, sample.left, 0, audio.length); Marshal.Copy(rptr, …

ASIO Driver

    https://steinberg.help/wavelab_elements/v11/en/wavelab/topics/setting_up_your_system/asio_driver_c.html
    By selecting an audio driver, you allow WaveLab Elements to communicate with the audio hardware. ASIO Driver. Audio Stream Input/Output (ASIO) is a computer device driver protocol for digital audio specified by Steinberg. It provides a low-latency and high fidelity interface between a software application and the sound card of a computer.

PortAudio: Example programs demonstrating PortAudio …

    http://portaudio.com/docs/v19-doxydocs/group__examples__src.html
    paex_mono_asio_channel_select.c Play a monophonic sine wave on a specific ASIO channel. file paex_ocean_shore.c Generate Pink Noise using Gardner method, and make "waves". Provides an example of how to post stuff to/from the audio callback using lock-free FIFOs implemented by the PA ringbuffer. file paex_pink.c

The RtAudio Tutorial - MIT

    http://web.mit.edu/carrien/Public/speechlab/marc_code/ADAPT_VC/rtaudio/doc/html/
    // playback.cpp #include "RtAudio.h" int main() { int count; int channels = 2; int sampleRate = 44100; int bufferSize = 256; // 256 sample frames int nBuffers = 4; // number of internal buffers used by device float *buffer; int device = 0; // 0 indicates the default or first available device RtAudio *audio = 0; // Open a stream during RtAudio instantiation try { audio = new …

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