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Core Audio APIs - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/coreaudio/core-audio-apis-in-windows-vista

    A Standard Audio API for C++: Motivation, Scope, and Basic ...

      http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p1386r2.pdf
      A Standard Audio API for C++: Motivation, Scope, and Basic Design Guy Somberg ( [email protected]) Guy Davidson ( [email protected]) Timur Doumler ( [email protected]) Do c u me n t # : P1386R2 Da te : 2019-06-17 P r o j e c t: Programming Language C++ Au d i e n c e : SG13, LEWG

    Low level Digital Audio API - C++ Programming Tutorials

      http://www.cpp-home.com/tutorials/335_1.htm
      Using the Low level Digital Audio API, you need to first call waveOutOpen () or waveInOpen () to open some Digital Audio device for output (use its Digital to Analog Converter to play audio) or input (use its Analog to Digital Converter to record audio) respectively.

    About the Windows Core Audio APIs - Win32 apps | …

      https://docs.microsoft.com/en-us/windows/win32/coreaudio/about-the-windows-core-audio-apis

      PortAudio - an Open-Source Cross-Platform Audio API

        http://portaudio.com/

        C++ Audio Library Options (2018) - Superpowered

          https://superpowered.com/audio-library-list

          PortAudio - an Open-Source Cross-Platform Audio API

            http://www.portaudio.com/docs.html

            Audio APIs, Part 3: WASAPI / Windows

              https://bastibe.de/2017-07-10-audio-apis-wasapi.html
              Audio APIs, Part 3: WASAPI / Windows This is part three of a three-part series on the native audio APIs for Windows, Linux, and macOS. This third part is about WASAPI on Windows. It has long been a major frustration for my work that Python does not have a great package for playing and recording audio.

            OpenAL: Cross Platform 3D Audio

              https://www.openal.org/
              OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

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