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16 Bit Audio Recording: What The Heck Does It Mean?

    https://www.homebrewaudio.com/8403/16-bit-audio-recording-what-the-heck-does-it-mean/
    For most people recording in home recording studios, 16-bit audio will probably be good enough. Your computer can also handle 16-bit audio files faster than higher bit words (24, 48 and 96 are other common bit lengths in audio). There is more to tell about the properties and relative advantages of using 16, 24 or even higher bit rates.

What is bit depth in audio? 16 bit, 24 bit and 32 bit ...

    https://www.mixinglessons.com/bit-depth/
    16 bit vs 24 bit. The most common bit depths for recording and bouncing audio are 16 bit and 24 bit. 16 bit provides each sample with 65,536 possible amplitude values. 24 bit provides each sample with 16,777,216 possible amplitude values. As such, 16 bit provides you with 96dB of dynamic range between the noise floor and 0dBFS. 24 bit provides you with …

16 Bit vs. 24 Bit Audio - YouTube

    https://www.youtube.com/watch?v=MiKa7LKXpfk
    Can you hear the difference between a 16-bit music file and a 24-bit file? Is one a better choice than the other? Here's an analysis and blind listening test...

Which is better 16 bit or 32 bit audio?

    https://psichologyanswers.com/library/lecture/read/345746-which-is-better-16-bit-or-32-bit-audio
    Which is better 16 bit or 32 bit audio? 16 bit is actually Audio -CD quality. There is really nothing wrong with audio sold on CDs. ... For 16 bit it's 65,536 different values, for 24 bit it's and for 32 bit it's a really big number (2 to the power of 32 ). For ultra-high-dynamic-range recording, 32 - bit float is an ideal recording format.

16 bit is good enough..... - High-End Audio Discussion Forum

    https://forum.audiogon.com/discussions/16-bit-is-good-enough
    With 16 bit I'm getting 96db of dynamic range and it satisfies in a most realistic way, with only 56db or so of available resolution that I can hear, in that noisy library-like environment. Even the smaller drums poke me in the chest like fists and fingers, depicting their smaller size. All of this and more from "just 16 bit" recordings, done right.

java - Storing 16Bit Audio on a 8bit byte array in android ...

    https://stackoverflow.com/questions/13636977/storing-16bit-audio-on-a-8bit-byte-array-in-android
    recorder = new AudioRecord (AudioSource.MIC, 44100, AudioFormat.CHANNEL_IN_MONO, AudioFormat.ENCODING_PCM_16BIT, N); buffer = new byte 1420748; //... recorder.read (buffer, 0, N); As we know, a byte array can store values between -128 to +128 while a 16Bit sound needs a lot more storage (e.g. short and int) but surprisingly Java and Android have a record method …

How do I construct a 16 bit sample from NAudio WaveIn ...

    https://stackoverflow.com/questions/10221153/how-do-i-construct-a-16-bit-sample-from-naudio-wavein
    the 16 bit samples are signed, with zero representing silence, so your attempt of calculating an average using unsigned values will not work. You should use the absolute value of the Int16 samples. Another way of converting the bytes to samples if you are not comfortable with bit shifting is to use the BitConverter class (the code you show does not work).

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