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flash - Actionscript 2.0 Apply sound on keydown - Stack ...

    https://stackoverflow.com/questions/31754174/actionscript-2-0-apply-sound-on-keydown
    To play a sound when the Key.UP is down on your character, you can use attachSound () method like this : if (Key.isDown (Key.UP)) { sound = new Sound (this); // where "jump_sound" is the AS linkage identifier of your sound sound.attachSound ('jump_sound'); sound.start (0, 1); } Hope that can help. Share.

Sound and ActionScript in Adobe Animate

    https://helpx.adobe.com/animate/using/sound-actionscript.html
    Select the object, such as a button, that you want to use to trigger the behavior. In the Behaviors panel (Window > Behaviors), click the Add (+) button. Select Sound > Play Sound, Sound > Stop Sound, or Sound > Stop All Sounds. In the …

Embedding a Sound File in a Flash Movie using ActionScript 2.0

    https://bavatuesdays.com/embedding-a-sound-file-in-a-flash-movie-using-actionscript-20/
    Embedding a Sound File in a Flash Movie (SWF) using ActionScript 2.0. First things first, if you dont have Flash MX 2004 Professional or Flash 8 you will need to either buy a copy ($$$$) or download a 30-day trial version of Flash 8 here. Open Flash and create a new flash document and name it accordingly. Now, import the image in which you want to embed a …

Attaching sounds to buttons with ActionScript | Flash ...

    http://flashexplained.com/sound/attaching-sounds-to-buttons-dynamically-with-actionscript/
    Add sounds to your interface via ActionScript, thus avoiding the need to put them manually in each button. Click on the button below to hear the sound attached dynamically. 1 Open a new Flash document. Call the first layer button. 2 Using the Oval tool (O) draw a circle on stage. You don't have to draw a complicated button like I did, the ...

MovieClip | ActionScript 2.0 Language Reference for ...

    https://flylib.com/books/en/2.93.1.53/1/
    Add the following ActionScript to your FLA or AS file: this.createEmptyMovieClip("triangle", this.getNextHighestDepth()); triangle.beginFill(0x0000FF, 100); triangle.moveTo(10, 10); …

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