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AssumeSampleRate - Avisynth wiki

    http://avisynth.nl/index.php/AssumeSampleRate#:~:text=AssumeFPS%3A%20sync_audio%20If%20true%2C%20the%20audio%20sample%20rate,means%20the%20audio%20will%20lose%20synchronization%20over%20time.
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AssumeFPS / AssumeScaledFPS / ChangeFPS / ConvertFPS ...

    http://www.avisynth.org.ru/docs/english/corefilters/fps.htm
    AssumeFPS (clip, string preset, bool "sync_audio") The AssumeFPSfilter changes the frame rate without changing the frame It only sets the framerate-parameter If sync_audiois true, it also changes the audio sample rate by the same ratio, the pitch of the resulting audio gets shifted.

FPS - AviSynth

    https://avisynth.sinsixx.com/FPS.html
    AssumeFPS (clip clip1, clip clip2 [, bool sync_audio ]) The AssumeFPS filter changes the frame rate without changing the frame count (causing the video to play faster or slower). It only sets the framerate-parameter.

FPS - Avisynth wiki

    http://avisynth.nl/index.php/FPS
    AssumeFPS (clip clip1, string preset [, bool sync_audio]) clip clip / clip1 = Source clip. float fps = If supplied, the new framerate is set to fps. Due to the way frame rates are stored, fps must be converted to the closest ratio of 32-bit signed integers, eg, 33.3333 → 329833/9895 (33.3332996) int numerator = int denominator = 1

AssumeSampleRate - Avisynth wiki

    http://avisynth.nl/index.php/AssumeSampleRate
    AssumeFPS: sync_audio If true , the audio sample rate is changed by the same amount; the pitch of the resulting audio is shifted. If false (the default), the audio is unchanged; this means the audio will lose synchronization over time.

Using AviSynth 2.5 (page 13/15 ... - AfterDawn: Guides

    https://www.afterdawn.com/guides/archive/using_avisynth_page_13.cfm
    ConvertFPS changes the framerate of your clip by adding or removing frames as necessary. Playback speed is unaffected so audio isn't changed at all, and audio sync shouldn't be altered at all. New frames are created by blending two adjacent existing frames together. ConvertFPS doesn't take interlacing into account.

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