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actionscript 3 - Play a sound from bytearray in as3 ...

    https://stackoverflow.com/questions/15613216/play-a-sound-from-bytearray-in-as3
    In short, make the microphone generate 44.1 kHz samples (mono), duplicate them in your own sample data procedure, and store them in your Sound object. 44kHz are mandatory to not have your sound pitched, as it's always played back as 44.1kHz sound. The resampling is to make mono sound into stereo sound, as you can't have mono sounds in Flash.

How to play sound from microphone byte array in AS3?

    https://stackoverflow.com/questions/14929872/how-to-play-sound-from-microphone-byte-array-in-as3
    var playBa:ByteArray; var player:Sound = new Sound(); sound.addEventListener(SampleDataEvent.SAMPLE_DATA, playMic); sound.play(); var mic:Microphone = Microphone.getMicrophone(); mic.gain = 100; mic.rate = 44; mic.setSilenceLevel(0, 4000); mic.addEventListener(SampleDataEvent.SAMPLE_DATA, …

AS3: Loading sound from bytearray | Cambiatablog

    https://cambiatablog.wordpress.com/2009/07/08/as3-loading-sound-from-bytearray/
    AS3: Loading sound from bytearray. Posted on July 8, 2009. When fiddling with using zip in Flex/As3, I discovered that the Sound class doesn’t have a .loadBytes method (corresponding to the Loader class .loadBytes method). I was able to get the byteArray data out of the zip, but no way to feed a Sound object with it!

Solved: Playing an MP3 Sound using its ByteArray - Adobe ...

    https://community.adobe.com/t5/flash-player/playing-an-mp3-sound-using-its-bytearray/td-p/4896402
    Playing an MP3 Sound using its ByteArray. Lorenzo_Nuvoletta. Explorer , Feb 13, 2013. Copy link to clipboard. Copied. With AS3 we can do this to load an MP3 and play it: var sound:Sound = new Sound ( new URLRequest ("sound.mp3") ); sound.play ();

ByteArray - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/utils/ByteArray.html
    Language Version: ActionScript 3.0. Runtime Versions: Flash Player 11.5, AIR 3.5. Specifies whether the underlying memory of the byte array is shareable. For a shareable byte array, all ByteArray instances in all workers that reference the byte …

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