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audio - Controlling Sound Pitch With Actionscript 3.0 ...

    https://stackoverflow.com/questions/2345630/controlling-sound-pitch-with-actionscript-3-0
    after browsing the documentation for the sound classes, it seems there is no way to control sound pitch with Actionscript 3.0. there is only the ability to control volume and pan. why is there no...

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

Manipulating Sounds in AS3 With the Standing Wave 3 …

    https://code.tutsplus.com/tutorials/manipulating-sounds-in-as3-with-the-standing-wave-3-library--active-10479
    In this tutorial we will be exploring the AS3 sound manipulation library Standing Wave 3. We will create a sinewave piano, use a single MP3 to play many different pitches, make a chord and scale out of a single MP3, mix sounds together, and write the mixed sound to a ByteArray as .wav data.

SoundTouch AS3 | AS3 Game Gears

    http://www.as3gamegears.com/sound/soundtouch-as3/
    SoundTouch AS3 is a port of the SoundTouch audio processing library. It allows realtime processing of audio in Flash 10 and includes filters that perform time compression/expansion and rate transposition. In tandem, these filters can …

actionscript 3 - Setting flash as3 volume level before ...

    https://stackoverflow.com/questions/24381031/setting-flash-as3-volume-level-before-sound-starts
    You could use the volume controls to set a volume variable in your code, and use that variable for setting the volume when playing the sounds. For setting the volume for all sounds, use SoundMixer class. Initialize it before any interaction like this: SoundMixer.soundTransform = new SoundTransform (1); //volume is set to maximum.

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