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AudioDeviceManager - Adobe ActionScript® 3 (AS3 ) API ...

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/AudioDeviceManager.html
    AudioDeviceManager - AS3. Use the AudioDeviceManager class to get audio device information of the system, and select a device for audio playback. User can change audio output device either through Flash Player's Settings UI, or the AudioDeviceManager API. Both of them are in sync with audio output settings.

*drawlogic » AS3 SoundManager Class for Flash Updated for ...

    http://drawlogic.com/2009/01/16/as3-soundmanager-class-for-flash-updated-for-tweener/
    AS3 SoundManager Class for Flash Updated for Tweener I use a SoundManager class for games and interactives that require it which I picked up at evolve by Matt Przybylski . But I sometimes need to use Tweener rather than TweenLite depending on what the …

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

GitHub - singuerinc/as3-audio: Audio Management in ...

    https://github.com/singuerinc/as3-audio
    Audio Management in Actionscript. Contribute to singuerinc/as3-audio development by creating an account on GitHub.

Sound | AS3 Game Gears

    https://www.as3gamegears.com/category/sound/
    Popforge AS3 audio library allows you to create a valid flash.media.Sound object with your own samples. You can create synthesizers, effects and sample-players of any kind. The supplied AudioBufferclass allows…

actionscript 3 - How do I stop a sound in AS3 to play ...

    https://stackoverflow.com/questions/1019789/how-do-i-stop-a-sound-in-as3-to-play-another-sound
    Thus I create one SoundManager per audio filename. Every time I need to act on an an audio file, the SoundManager class tells me which manager instance to call, so I won't hear duplicates of the same sound started as a result. The following code is a complete SoundManager from my current commercial project.

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