We have collected the most relevant information on Array Of Audio Clips Unity. Open the URLs, which are collected below, and you will find all the info you are interested in.


AudioClip[] Array, initialization & audio sources - Unity ...

    https://forum.unity.com/threads/audioclip-array-initialization-audio-sources.260828/
    public AudioClip [] SClips; // Audio store for all SFX Clips. public AudioClip [] VClips; // Audio Store for all Voice Clips. I also need to then call a function for each of the 3 sources and assign the array clips to one of each so I can keep the sources seperate any ideas and insight into this would be great. I will post the full script below.

How to play a random audio clip from an array in C# ...

    https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
    public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }

How to Queue Audio Clips in Unity (the Ultimate Guide to ...

    https://johnleonardfrench.com/ultimate-guide-to-playscheduled-in-unity/
    sourceArray[0].clip = audio; sourceArray[1].clip = audio; // Start in a second nextStartTime = AudioSettings.dspTime + 1; clipIndex = 0; sourceArray[clipIndex].time = 0; sourceArray[clipIndex].PlayScheduled(nextStartTime); // Until what we consider the end nextStartTime += currentData.endLoop; …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Back in Unity, add the different Audio Clips to the Array. An Array of Audio Clips Next, write a function, with an Audio Clip return type, to select one of the clips at random. AudioClip RandomClip () { return audioClipArray [Random.Range (0, audioClipArray.Length)]; }

c# - Playing multiple audio clips in unity - Stack Overflow

    https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
    Here's my code for only one audio clip slot: (Also i tried audio clip array but its just playing the first one on the audio clip array) ... That is the event system of unity which will fire events in run time in specific times , in my case it will fire on each listofclips end iteration (list of audios played compeletly)

How to Play a Random AudioClip from an Array in C#? | Easy ...

    https://www.youtube.com/watch?v=t7OO24zF-lU
    Create New Script. Write Two New Variables for AudioSource and AudioClip. Cache AudioSource. Write a Function to Play Random Sound using Random.Range Func...

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way:

Now you know Array Of Audio Clips Unity

Now that you know Array Of Audio Clips Unity, we suggest that you familiarize yourself with information on similar questions.