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Audio - Apple Developer

    https://developer.apple.com/audio/
    Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound …

Deliver a better HLS audio experience - Apple Developer

    https://developer.apple.com/videos/play/wwdc2020/10158/
    Hello and welcome to WWDC. Hello, everyone. I hope you're having a great conference. Now, if you're looking to improve the data efficiency, and at the same time, the fidelity of your HLS audio streams, you've found the right session. I'm …

Sessions - WWDC21 - Apple Developer

    https://developer.apple.com/wwdc21/sessions/
    Keynote (ASL) iOS, macOS, tvOS, watchOS. The Apple Worldwide Developers Conference kicks off with exciting reveals, inspiration, and new opportunities. Join the worldwide developer community for an in-depth look at the future of Apple platforms, directly from Apple Park. This version includes American Sign Language (ASL) interpretation.

WWDC 2021: the latest news from Apple’s annual …

    https://www.theverge.com/2021/6/7/22455093/apple-wwdc-2021-developers-conference-news-updates-ios-macos-ipados-tvos
    Apple’s Worldwide Developers Conference, or WWDC, will run from June 7th through the 11th this year, with the main keynote set for June 7th, at 1PM ET / 10AM PT. Like last year, the event will ...

WWDC21 - Videos - Apple Developer

    https://developer.apple.com/videos/wwdc2021/102/
    The Apple Worldwide Developers Conference kicks off with exciting reveals, inspiration, and new opportunities. Join the worldwide developer community for an in-depth look at the future of Apple platforms, directly from Apple Park. This version includes American Sign Language (ASL) interpretation. Topics; 17:36 Localize your SwiftUI app

Audio Developer Conference: Apple Audio Office Hours ...

    https://adc19.sched.com/event/Vtol/apple-audio-office-hours-level-all
    Peter is an audio software developer with the Core Audio team at Apple, working on various APIs, such as AVAudioEngine, Audio Units and CoreMIDI. Before joining Apple, he was a key member of the Maschine development team at Native Instruments.

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