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android java のAudioTrackで安定したループ再生

    https://teratail.com/questions/132756#:~:text=int%20bufSize%20%3D%20soundByteslength%2A2%2A16%3B%20at%3Dnew%20AudioTrack%28AudioManager.STREAM_MUSIC%2C%2044100%2C%20AudioFormat.CHANNEL_OUT_STEREO%2C,soundBytes.length-46%29%3B%20at.setLoopPoints%280%2CsoundBytes.length%2F4%2C-1%29%3B%20%E3%81%A8%E3%81%97%E3%80%81%E5%86%8D%E7%94%9F%E5%91%BD%E4%BB%A4%E3%81%AFat.play%20%28%29%3B%E3%81%AE%E3%81%BF%E3%81%A8%E3%81%97%E3%81%9F%E3%81%A8%E3%81%93%E3%82%8D%E3%80%81%E3%83%AB%E3%83%BC%E3%83%97%E5%86%8D%E7%94%9F%E3%81%97%E3%81%BE%E3%81%97%E3%81%9F%E3%80%82%20%E6%8A%95%E7%A8%BF%202018%2F06%2F25%2007%3A03%20kbys32
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android - Play looping audio using AudioTrack - Stack …

    https://stackoverflow.com/questions/36191636/play-looping-audio-using-audiotrack
    You can't loop using an AudioTrack configured with AudioTrack.MODE_STREAM. If you use MODE_STREAM AudioTrack needs to be filled with new samples continuously. But you can configure it with AudioTrack.MODE_STATIC and pass the entire buffer to be played (I mean: if you need to mix two samples, you have to pass the mixed samples).

AudioTrack.SetLoopPoints(Int32, Int32, Int32) Method ...

    https://docs.microsoft.com/en-us/dotnet/api/android.media.audiotrack.setlooppoints
    The loop range is the interval [startInFrames, endInFrames). <br> As of android.os.Build.VERSION_CODES#M, the position is left unchanged, unless it is greater than or equal to the loop end marker, in which case it is forced to the loop start marker. For earlier API levels, the effect on position is unspecified.

AudioTrack | Android Developers

    https://developer.android.com/reference/android/media/AudioTrack
    AudioTrack | Android Developers. Language English Bahasa Indonesia Español – América Latina Português – Brasil 中文 – 简体 日本語 한국어. Documentation. Overview Guides Reference Samples Design & Quality. Platform. Android Studio. Google Play. Jetpack. Kotlin.

AudioTrack - how to loop audio ? | B4X Programming Forum

    https://www.b4x.com/android/forum/threads/audiotrack-how-to-loop-audio.126560/
    Dear all, I'm using the impressing AdioTrack V. 1.03 by stevel05. However, by trying to use the LoopStart and LoopEnd properties, it does not loop at all. May be I didn't set something right. I use the flag MODE_STATIC for the Audiotrack, and …

AudioTrack - Android SDK | Android Developers

    https://www.mit.edu/afs.new/sipb/project/android/docs/reference/android/media/AudioTrack.html
    This is achieved by "pushing" the data to the AudioTrack object using one of the write(byte[], int, int) and write(short[], int, int) methods. An AudioTrack instance can operate under two modes: static or streaming. In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using one of the write() methods. These are blocking and return when the data …

Android example - AudioTrack.java - audiotrack, error ...

    https://alvinalexander.com/java/jwarehouse/android/media/java/android/media/AudioTrack.java.shtml
    Android example source code file: AudioTrack.java (audiotrack, error_invalid_operation, illegalargumentexception, illegalstateexception, mode_stream, state_initialized) ... } } /** * Sets the loop points and the loop count. The loop can be infinite. * @param startInFrames loop start marker expressed in frames * @param endInFrames loop end ...

AudioTrack - Android中文版 - API参考文档

    https://www.apiref.com/android-zh/android/media/AudioTrack.html
    android.media.AudioTrack : ... If looping is currently enabled and the new position is greater than or equal to the loop end marker, the behavior varies by API level: as of M, the looping is first disabled and then the position is set. For earlier API levels, the behavior is unspecified.

Playing a Pitch in an Android App with AudioTrack

    https://nathanbelue.blogspot.com/2013/01/playing-pitch-in-android-app-with.html
    The solution to the first limitation is to use the setLoopPoints method to tell the AudioTrack to just keep looping over the data. Its parameters are the starting position, the ending position, and the number of times to loop (-1 for infinite). The solution to the second limitation is to call the reloadStaticData method so that it can reuse its data.

AudioTrack: SetLoopPoint issue - Android Development ...

    https://androidforums.com/threads/audiotrack-setlooppoint-issue.223169/
    Hi All, I am developing an audio library for my game application but i met a problem when i tried to set loop point using AudioTrack. The audio track worked fine when i set the loop to infinity loop. But when i set the loop to a finite number, for example 2, the audio track looped for twice then at the end of the loop frame, it restarted from ...

AudioTrack Class (Android.Media) | Microsoft Docs

    https://docs.microsoft.com/en-us/dotnet/api/android.media.audiotrack
    Java documentation for android.media.AudioTrack. Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

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