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android - AudioRecord - Invalid audio buffer size - Stack ...

    https://stackoverflow.com/questions/15633452/audiorecord-invalid-audio-buffer-size
    One solution would be to switch to using PCM_16BIT encoding. Another possibility (which I haven't verified whether it works) is to ask for a minimum buffer size based on PCM_16BIT and divide the returned size by 2 when constructing the AudioRecord instance. Share. Follow this answer to receive notifications.

Android :: Buffer Size For Audio Track

    https://android.bigresource.com/Android-Buffer-size-for-audio-track-UyC0aG5Z0.html
    If I try to make the buffer size smaller than 4800 then I get the following error message: E/AudioTrack ( 318): Invalid buffer size: minFrameCount 1200, frameCount 600 E/AudioTrack-JNI ( 318): Error initializing AudioTrack E/AudioTrack-Java ( 318): [ android.media.AudioTrack ] Error code -20 when initializing AudioTrack.

Android :: Invalid Audio Buffer Size On Samsung Galaxy

    https://android.bigresource.com/Android-Invalid-audio-buffer-size-on-Samsung-Galaxy-ThSUKPQt1.html
    If I try to make the buffer size smaller than 4800 then I get the following error message: E/AudioTrack( 318): Invalid buffer size: minFrameCount 1200, frameCount 600 E/AudioTrack-JNI( 318): Error initializing AudioTrack E/AudioTrack-Java( 318): [ android.media.AudioTrack ] Error code -20 when initializing AudioTrack.

Android: AudioTrack is not working properly - Tutorial Guruji

    https://www.tutorialguruji.com/java/android-audiotrack-is-not-working-properly/
    Android: AudioTrack is not working properly. Java. Android: AudioTrack is not working properly. June 15, 2016 admin. ... it only plays noise or crashes saying “Invalid audio buffer size.” Here’s my code. public class ATSoundAdapter extends ArrayAdapter { private ArrayList<SoundData> mData; private Context context; private AudioTrack at ...

AudioTrack - Android SDK | Android Developers

    https://www.mit.edu/afs.new/sipb/project/android/docs/reference/android/media/AudioTrack.html
    Upon creation, an AudioTrack object initializes its associated audio buffer. The size of this buffer, specified during the construction, determines how long an AudioTrack can play before running out of data. For an AudioTrack using the static mode, this size is the maximum size of the sound that can be played from it.

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