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AudioSink (ExoPlayer library)

    https://exoplayer.dev/doc/reference/com/google/android/exoplayer2/audio/AudioSink.html
    CapturingAudioSink, DefaultAudioSink, ForwardingAudioSink. public interface AudioSink. A sink that consumes audio data. Before starting playback, specify the input audio format by calling configure (Format, int, int []) . Call handleBuffer (ByteBuffer, long, int) to write data, and handleDiscontinuity () when the data being fed is discontinuous. Call play () to start playing the …

AudioTrack | Android Developers

    https://developer.android.com/reference/android/media/AudioTrack
    AudioTrack | Android Developers. Language English Bahasa Indonesia Español – América Latina Português – Brasil 中文 – 简体 日本語 한국어. Documentation. Overview Guides Reference Samples Design & Quality. Platform. Android Studio. Google Play. Jetpack. Kotlin.

DefaultAudioSink (ExoPlayer library)

    https://exoplayer.dev/doc/reference/com/google/android/exoplayer2/audio/DefaultAudioSink.html
    AudioSink. public final class DefaultAudioSink extends Object implements AudioSink. Plays audio data. The implementation delegates to an AudioTrack and handles playback position smoothing, non-blocking writes and reconfiguration. If tunneling mode is enabled, care must be taken that audio processors do not output buffers with a different ...

com.google.android.exoplayer2.audio.AudioSink java code ...

    https://www.tabnine.com/code/java/classes/com.google.android.exoplayer2.audio.AudioSink
    Call #configure(int,int,int,int,int[],int,int) whenever the input format changes. The sink will be reinitialized on the next call to #handleBuffer(ByteBuffer,long). Call #reset() to prepare the sink to receive audio data from a new playback position. Call #playToEndOfStream() repeatedly to play out all data when no more input buffers will be provided via #handleBuffer(ByteBuffer,long) …

audiotrack - Audio Track for playback in android - Stack ...

    https://stackoverflow.com/questions/18280061/audio-track-for-playback-in-android
    Audio track allows streaming PCM audio buffers to the audio hardware for playback. This is achieved by "pushing" the data to the Audio Track object using one of the write (byte [], int, int) and write (short [], int, int) methods. PCM is Pulse code modulation is it that PCM that modulate analog voice to digital during Phone calls?and which list ...

android.media.AudioTrack java code examples | Tabnine

    https://www.tabnine.com/code/java/classes/android.media.AudioTrack
    Best Java code snippets using android.media.AudioTrack (Showing top 20 results out of 432) Common ways to obtain AudioTrack; private void myMethod {A u d i o T r a c k a = new AudioTrack(streamType, sampleRateInHz, channelConfig, audioFormat, bufferSizeInBytes, mode) Smart code suggestions by Tabnine}

Error initializing AudioTrack · Issue #880 · google ...

    https://github.com/google/ExoPlayer/issues/880
    I have an Activity that is declared the following way <activity android:name=".MyActivity" android:label="@string/app_name" android:launchMode="standard" android:configChanges="orientation|screenSize"> I need to handle configuration/orie...

audio - Android: Why i am not able to play sound on …

    https://stackoverflow.com/questions/9888146/android-why-i-am-not-able-to-play-sound-on-button-click-after-some-clicks
    MediaPlayer is not designed to function the way you are trying to use it. That is why you are facing the problem. MediaPlayer is `not a good option when you are playing small sound effects as the user can click on multiple buttons very soon and you will have to create a MP object for all of them which doesn't happen synchronously and as soon as you click buttons.

AudioSink & AudioTrack_RobertBaker的专栏-程序员秘密_audio …

    https://cxymm.net/article/RobertBaker/42003549
    AudioTrack is the hardware audio sink. AudioSink is used forin-memory decode and potentially other applications where output doesn'tgo straight to hardware.AudioTrack是硬件音频接收器,AudioSink用于内存解码或者可能

AudioTrack - Android SDK | Android Developers

    https://www.mit.edu/afs.new/sipb/project/android/docs/reference/android/media/AudioTrack.html
    It allows streaming PCM audio buffers to the audio hardware for playback. This is achieved by "pushing" the data to the AudioTrack object using one of the write (byte [], int, int) and write (short [], int, int) methods. An AudioTrack instance can operate under two modes: static or streaming. In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using …

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