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android - AudioRecord: obtainBuffer timed out - Stack …

    https://stackoverflow.com/questions/12589489/audiorecord-obtainbuffer-timed-out
    I could imagine, that the recorder could deliver more than only buffer size, but you always just read that amount of bytes. In my app, I have methods to start and stop the recorder from outside my run() method (I think you do similar with setting keepRunning). When stopping recorder somewhere else, you just have to adjust your while-loop like this:

AudioTrack(): obtainBuffer timed out

    https://groups.google.com/g/android-porting/c/GsFArIPfQLM
    I started working on audio with OMAP3 + Android. I have the windrivers audio porting as base the audio playback works fine. But some times i get a warning prints continuously with audio playback stopping and logging some entry similar to below. W/AudioTrack( 566): obtainBuffer timed out (is the CPU pegged?) user=00000100, server=00000000

AudioRecord | Android Developers

    https://developer.android.com/reference/android/media/AudioRecord
    AudioRecord | Android Developers. Language English Bahasa Indonesia Español – América Latina Português – Brasil 中文 – 简体 日本語 한국어. Documentation. Overview Guides Reference Samples Design & Quality. Platform. Android Studio. Google Play. Jetpack. Kotlin.

Recording Audio on Android with Examples - Dolby.io

    https://dolby.io/blog/recording-audio-on-android-with-examples/
    As with all applications that need access to an audio input, declare the permission in the AndroidManifest.xml file. For API level 23 and above, the application should request permission to record audio the first time the user interacts with it. <uses-permission android:name="android.permission.RECORD_AUDIO" />

Android Audio - Xamarin | Microsoft Docs

    https://docs.microsoft.com/en-us/xamarin/android/app-fundamentals/android-audio
    The Android OS provides extensive support for multimedia, encompassing both audio and video. This guide focuses on audio in Android and covers playing and recording audio using the built-in audio player and recorder classes, as well as the low-level audio API. It also covers working with Audio events broadcast by other applications, so that developers can build …

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