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SoundPool | Android Developers

    https://developer.android.com/reference/android/media/SoundPool
    SoundPool | Android Developers. Language English Bahasa Indonesia Español – América Latina Português – Brasil 中文 – 简体 日本語 한국어. Documentation. Overview Guides Reference Samples Design & Quality. Platform. Android Studio. Google Play. Jetpack. Kotlin.

SoundPool in Android with Examples - GeeksforGeeks

    https://www.geeksforgeeks.org/soundpool-in-android-with-examples/
    In this article, we will learn about how to add SoundPool class in android. A collection of audio samples can be loaded into memory from a resource and can be used. SoundPool class is used to play short repeating sound whereas MediaPlayer class is used to play longer clips like music. It uses a MediaPlayer service to decode the audio. Forex:- A game …

Playing Sound effects in Android with SoundPool

    https://o7planning.org/10523/android-soundpool
    Android gives you SoundPool class, it's like a pool and ready to play sounds when requested. SoundPool contains a set of source music, the sound source can be from music file in the app or in the file system, .. SoundPool support play music sources simultaneously. SourcePool use MediaPlayer service to make a sound.

SoundPool - Android Studio Tutorial - YouTube

    https://www.youtube.com/watch?v=fIWPSni7kUk
    In this video we will learn, how to use the SoundPool class to play short, repetitive sound clips. Since API level 21 (Android Lollipop), the old SoundPool c...

android - AudioTrack, SoundPool or MediaPlayer Which ...

    https://stackoverflow.com/questions/13527134/audiotrack-soundpool-or-mediaplayer-which-should-i-use
    SoundPool - Good for short audio effects or clips. Stored uncompressed in memory, 1MB limit. Clips must be fully loaded before playing. Supports volume and speed control, looping, simultaneous sounds, priorities. AudioTrack - Lowest-level audio API on Android. It provides a channel you can configure. Push and pull byte data to the channel.

High-performance audio | Android NDK | Android …

    https://developer.android.com/ndk/guides/audio/
    High-performance audio. High performance audio apps typically require more functionality than the simple ability to play or record sound. They demand responsive realtime system behavior. Some typical use cases include: This section explains the general principles of minimizing audio latency . It also provides advice about audio sampling , to ...

Android Audio: Problems, Hidden Limitations and OpenSL ES ...

    https://mindtherobot.com/blog/555/android-audio-problems-hidden-limitations-and-opensl-es/
    SoundPool is the foundation of short, low-latency audio on Android. It is widely used in games and other apps that need sound effects. However, it is rather limited in its functionality, and poorly documented in terms of limitations and use cases it supports.

Audio | Android Open Source Project

    https://source.android.com/devices/audio/
    Audio. Android's audio Hardware Abstraction Layer (HAL) connects the higher-level, audio-specific framework APIs in android.media to the underlying audio driver and hardware. This section includes implementation instructions and tips for improving performance. Android audio architecture defines how audio functionality is implemented and points ...

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