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(PDF) An augmented reality audio mixer and equalizer ...

    https://www.academia.edu/22051767/An_augmented_reality_audio_mixer_and_equalizer
    An Augmented Reality Audio Mixer and Equalizer kHz, but because of variations in the length of the described earlier. The center frequencies of the res- ear canal and the design of the earplug, this reso- onators can be moved and the Q-values and …

(PDF) An Augmented Reality Audio mixer and equalizer

    https://www.researchgate.net/publication/229021614_An_Augmented_Reality_Audio_mixer_and_equalizer
    An Augmented Reality Audio Mixer and Equalizer. test subjects were experienced listeners. 3.1. Listening T est Setup. The listening tests were conducted in a …

AES E-Library » An Augmented Reality Audio Mixer and …

    https://www.aes.org/e-lib/browse.cfm?elib=14502
    An Augmented Reality Audio Mixer and Equalizer kHz, but because of variations in the length of the ear canal and the design of the earplug, this resonance can be somewhere between 5 and 10 kHz. In order to make the headset acoustically more transparent, equalization is needed to recreate the quarter-wave resonance and to damp the half-wave resonance.

Audio Engineering Society Convention Paper

    https://www.researchgate.net/profile/Miikka-Tikander-2/publication/229021614_An_Augmented_Reality_Audio_mixer_and_equalizer/links/0a85e5327f3a4af99e000000/An-Augmented-Reality-Audio-mixer-and-equalizer.pdf
    Riikonen et al. An Augmented Reality Audio Mixer and Equalizer from 6 Hz up to 720 Hz (-3 dB). It is also possible to turn the equalization completely o . 2.4. Measurements for Determining ...

Augmented Reality as an Equalizer - thermofisher.com

    https://www.thermofisher.com/blog/life-in-the-lab/augmented-reality-as-an-equalizer/
    Augmented Reality as an Equalizer. By Life in the Lab Staff 03.25.2020. New service and support tool helps to overcome geographical limitations: Barriers to science can come down to something as simple as geography. Traveling to remote areas can involve significant delays and logistical challenges. As a result, scientists in those areas may be ...

Audio augmented reality technology - Department of Media ...

    https://research.cs.aalto.fi/acoustics/virtual-acoustics/research/audio-augmented-reality/88-ara-technology.html
    An augmented reality audio mixer and equalizer In microphone-hear-through augmented reality, the signal from the binaural microphones is equalized and mixed with sounds augmenting the acoustic environment, before it is fed to the headphones.

A mobile augmented reality audio system with binaural ...

    https://dl.acm.org/doi/10.1145/2019335.2019337
    This paper presents a microphone-hear-through augmented reality hardware system, consisting of insert headphones with binaural microphones, i.e., a microphone at each ear, together with a separate mixer and equalizer unit. The equalizer compensates for changes in ear canal resonances caused by the headphones blocking the ear canals, and is used to …

A Mobile Augmented Reality Audio System with Binaural ...

    https://mediatech.aalto.fi/publications/acoustics/ar/AlbrechtLokkiSavioja2013ARA.pdf
    4.2 Mixer and Equalizer The mixer in the mic-through augmented reality audio system performs two tasks. First, it performs equalization of the microphone signals. Then, it mixes the equalized microphone signals with signals from external sources, and passesthemixedstereosignaltotheheadphones. …

An Augmented Reality Audio Headset

    http://legacy.spa.aalto.fi/dafx08/papers/dafx08_33.pdf
    The ARA mixer of this study is presented in more detail in [2]. The mixer includes a mixing section for transmitting the micro-phone signals to the earphones, and also for mixing external sound sources to the pseudo-acoustic environment. The mixer includes also an adjustable equalization section to make the pseudo-acoustics sound as natural as possible.

(PDF) Eidola: An Interactive Augmented Reality Audio …

    https://www.academia.edu/578118/Eidola_An_Interactive_Augmented_Reality_Audio_Game_Prototype
    On the other hand, Augmented Reality Audio Mixer and Equalizer”, the demonstration of the “Eidola” ARA-game has also Audio Eng. Soc. 124th Convention, Amsterdam, proved that ARA-games represent a very interesting May, 2008. alternative for audiovisual and game industry.

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