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Allegro Tutorial Series–Part 5: Audio – GameFromScratch.com

    https://gamefromscratch.com/allegro-tutorial-series-part-5-audio/
    Allegro Tutorial Series–Part 5: Audio. News / November 13, 2017. August 5, 2020. In the first tutorial we looked at creating our initial application, while in the second tutorial we looked at events and a cleaner game loop, in the third tutorial we looked at drawing bitmaps on screen. We then moved on to handling the keyboard and mouse while ...

ALLEGRO_AUDIO_STREAM - Allegro 5 Manual

    https://www.allegro.cc/manual/5/allegro_audio_stream
    ALLEGRO_AUDIO_STREAM typedef struct ALLEGRO_AUDIO_STREAM ALLEGRO_AUDIO_STREAM; Introduced in 5.0.0. An ALLEGRO_AUDIO_STREAM object is used to stream generated audio to the sound device, in real-time. This is done by reading from …

10.1 - Playing Audio Samples in Allegro 5 - YouTube

    https://www.youtube.com/watch?v=NcObaBLPAp4
    More tutorials can be found at http://fixbyproximity.com.This post is a portion of my ongoing series about 2D Game Development using the Allegro 5 library. Y...

Allegro Tutorial Series–Part 1: Getting Started ...

    https://gamefromscratch.com/allegro-tutorial-series-part-1-getting-started/
    Welcome to part one in our tutorial series covering Allegro, an open source C game library/media framework. For a bit more of an overview and a video version of this tutorial be sure to check out this video.. In this tutorial series, we are going to cover the basics of getting started with Allegro, from creating your basic app, to drawing graphics and playing audio.

Getting started guide - Allegro 5 Manual

    https://www.allegro.cc/manual/5/getting_started.html
    Welcome to Allegro 5.0! This short guide should point you at the parts of the API that you'll want to know about first. It's not a tutorial, as there isn't much discussion, only links into the manual. The rest you'll have to discover for yourself. Read the examples, and ask questions at Allegro.cc. There is an unofficial tutorial at the wiki ...

Allegro Manual: Audio stream routines

    https://liballeg.org/stabledocs/en/alleg028.html
    Audio stream routines. free_audio_stream_buffer — Tells the audio stream player new data can be played.; get_audio_stream_buffer — Tells you if you need to fill the audiostream or not.; play_audio_stream — Creates a new audio stream and starts playing it.; stop_audio_stream — Destroys an audio stream when it is no longer required.. The audio stream functions are for …

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