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How to add sound to an XNA game project.

    https://courses.washington.edu/css451/2009.Winter/web_contents/from_students/XNAAudio/XNAAudio.pdf
    Launch XAct from Programs ‐> Microsoft XNA Game Studio 2.0 ‐> Tools ‐> Microsoft Cross‐ Platform Audio Creation Tool (XAct). 4. Create a new project in XAct and save it to the Content folder of your XNA project, call your project ‘GameAudio’. 5. In the project, create a Wave bank to store your sound files by right‐clicking on the “Wave

Wolfgang Ziegler - XNA: Adding an MP3 Sound Effect

    https://www.wolfgang-ziegler.com/Blog/XNA-Adding-an-MP3-Sound-Effect.aspx
    1.) In your XNA application simply drop the mp3 file into the Content project. 2.) Make sure you set the mp3 file’s Content Processor property to “Sound Effect – XNA Framework”. 3.) Add a member variable of type SoundEffect to your game class. private SoundEffect _soundEffect; 4.) In your LoadContent method add this line of code:

MonoGame Tutorial: Audio – GameFromScratch.com

    https://gamefromscratch.com/monogame-tutorial-audio/
    Drag and drop your source audio files into the Wave Bank window: Now create a new Sound Bank by right clicking Sound Bank and selecting New Wave Bank. Now drag the Wave you wish to use from the Wave Bank to the Sound Bank. Now create a Cue by dragging and dropping the Sound Bank to the Cue window.

Adding Sounds to Your XNA 2.0 Project | SpringerLink

    https://link.springer.com/chapter/10.1007/978-1-4302-0514-2_7
    Abstract. Even the game with the best game play doesn't feel like a lot of fun if it doesn't have any sounds. If you add a suitable sound to your visual effects together with a background score, your game will immediately feel a lot more finished.

XNA Tutorial 25 - Sound Effects and Music - YouTube

    https://www.youtube.com/watch?v=inJK28LdGbI
    Adding sound effects and music into your game. Making it that much more attractive :3Thank you.

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