We have collected the most relevant information on Actionscript Play Audio. Open the URLs, which are collected below, and you will find all the info you are interested in.


Sound and ActionScript in Adobe Animate

    https://helpx.adobe.com/animate/using/sound-actionscript.html
    Select the object, such as a button, that you want to use to trigger the behavior. In the Behaviors panel (Window > Behaviors), click the Add (+) button. Select Sound > Play Sound, Sound > Stop Sound, or Sound > Stop All Sounds. In the …

Playing sound using ActionScript 3.0 (newbie) - Adobe ...

    https://community.adobe.com/t5/animate-discussions/playing-sound-using-actionscript-3-0-newbie/td-p/2480416
    If you have the sound in your library, right-click it and select properties. In the Linkage area check Export for ActionScript and give it a class name - bgAudio for example. Then in code you can do: var aSound:bgAudio = new bgAudio(); aSound.play(); It will …

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    ActionScript 3.0 Runtime Versions: AIR 1.0, Flash Player 9, Flash Lite 4 Provides access to the metadata that is part of an MP3 file. MP3 sound files can contain ID3 tags, which provide metadata about the file. If an MP3 sound that you load using the Sound.load () method contains ID3 tags, you can query these properties.

flash - Actionscript to play/pause audio on different ...

    https://stackoverflow.com/questions/13161370/actionscript-to-play-pause-audio-on-different-buttons
    Assuming you have imported the audio file into your Flash project's library, make an as3 instance of it. (Right click the file in the library, click Properties --> ActionScript [tab] --> [Check] Export for ActionScript & [Enter name in] Class) Now, create a …

How to Play and Stop Sound in Flash ActionScript 3 - S.A.Dedar

    https://sadedar.com/how-to-play-and-stop-sound-in-flash-actionscript-3/
    You can load and play sound file from your storage by below code: var yourSound:Sound = new Sound(); var yourChannel:SoundChannel = new SoundChannel(); yourSound.load(new URLRequest("your-sound-file.mp3")); yourChannel = yourSound.play(); you can stop your sound by placing in a timeline frame or click a button or object using this simple code.

Playing Sounds in ActionScript 3.0 - YouTube

    https://www.youtube.com/watch?v=SZpwppe7yGs
    This video tutorial shows you two ways to use ActionScript 3.0 to play sounds in Flash 9.

Adobe Flash Platform * Playing sounds

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d21.html
    Playing a loaded sound can be as simple as calling the Sound.play () method for a Sound object, as follows: var snd:Sound = new Sound (new URLRequest ("smallSound.mp3")); snd.play (); When playing back sounds using ActionScript 3.0, you can perform the following operations: Play a sound from a specific starting position.

Flash Tutorial: How to Add Sound or Music Using Actionscript 3

    https://www.falkondigital.com/blog/flash-tutorial-how-to-add-sound-or-music-using-actionscript-3/
    Flash Tutorial: How to Add Sound or Music Using Actionscript 3 1. First, you need to import a sound file into your Library, and then allow it to export by actionscript. Call the class... 2. In your actionscript layer we first need to allow Flash to …

Flash AS3 Sound, play, stop and pause [EN] – aim medialab

    https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
    Choose: properties, go to the actionscript tab and tick the export for actionscript box. Choose a logical name for the Class. The code needed to play that sound is: var mySound:Sound = new backgroundSound (); mySound.play(); var mySound:Sound = new backgroundSound (); mySound.play ();

Solved: Re: Play/pause audio in timeline - Adobe Support ...

    https://community.adobe.com/t5/animate-discussions/play-pause-audio-in-timeline/m-p/9372017
    You would need to play the sound with code, and then you can pause the sound, set its position, or unpause the sound. Here's an example, where the first script is in frame 1, and the second is in frame 48, and in the library is a sound with its linkage set to be 'tune': //frame 1. window.pos = 0; window.snd = createjs.Sound.play("tune"); //frame 48

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