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Adobe Flash Platform * Playing sounds

    https://help.adobe.com/en_US/as3/dev/WS5b3ccc516d4fbf351e63e3d118a9b90204-7d21.html#:~:text=A%20sound%20cannot%20literally%20be%20paused%20during%20playback,replay%20the%20sound%20starting%20at%20that%20position%20later.
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flash - Actionscript to play/pause audio on different ...

    https://stackoverflow.com/questions/13161370/actionscript-to-play-pause-audio-on-different-buttons
    Actionscript to play/pause audio on different buttons. Ask Question Asked 9 years, 2 months ago. Active 8 years, 11 months ago. Viewed 4k times 3 I've created a few buttons in Flash. I'm trying to make it so that if you click one button, the audio starts playing for that button. If you click another button, the active audio stops and the new ...

ActionScript 3.0 Button play and pause for Sound a ...

    https://community.adobe.com/t5/animate-discussions/actionscript-3-0-button-play-and-pause-for-sound-and-audio/td-p/7932522
    Sound - background music for game (use looping) Audio - dialogue , shoot sound, explosion, etc (by frame) For sound, i use different scene different music,. example, scene 1 = blues.mp3. scene 2 = magic.mp3. scene 3 = front.mp3. For audio, i use different scene different audio, and i arranged it by frame. example,

Flash Tutorial: Play Pause Toggle Button with …

    https://www.youtube.com/watch?v=l0Z6-rQv6Qk
    Available for download at http://qualitylessons.net/downloads.htmlFlash Tutorial: Play Pause Toggle Button with actionscript 3; cs5 / cs5.5Playing sounds usi...

Solved: Re: Play/pause audio in timeline - Adobe Support ...

    https://community.adobe.com/t5/animate-discussions/play-pause-audio-in-timeline/m-p/9372017
    You would need to play the sound with code, and then you can pause the sound, set its position, or unpause the sound. Here's an example, where the first script is in frame 1, and the second is in frame 48, and in the library is a sound with its linkage set to be 'tune': //frame 1. window.pos = 0; window.snd = createjs.Sound.play("tune"); //frame 48

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