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NetStream - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStream.html
    Call the NetConnection object's addEventListener () method to listen for the netStatus ( NetStatusEvent.NET_STATUS) event. On "NetConnection.Connect.Success", create a NetStream object and pass the NetConnection object to the constructor. Call the Viceo object's attachNetStream () method and pass the NetStream object.

Sound and ActionScript in Adobe Animate

    https://helpx.adobe.com/animate/using/sound-actionscript.html
    The onSoundComplete event of the ActionScript 2.0 Sound object lets you trigger an event in a Animate application based on completing an attached sound file. The Sound object is a built-in object that lets you control sounds in a Animate application. For more information, see Sound in the ActionScript 2.0 Language Reference.The onSoundComplete event of a Sound …

flash - How can I record audio using Action script then ...

    https://stackoverflow.com/questions/311167/how-can-i-record-audio-using-action-script-then-upload-it-to-server
    To begin capturing the audio, you must attach the Microphoneobject to a NetStream object (see NetStream.attachAudio()). There's at least one example in the LiveDocs . Start at flash.media.Microphone .

Sound - Adobe ActionScript® 3 (AS3 ) API Reference

    https://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html
    Sound - AS3. The Sound class lets you work with sound in an application. The Sound class lets you create a Sound object, load and play an external MP3 file into that object, close the sound stream, and access data about the sound, such as information about the number of bytes in the stream and ID3 metadata.

NetStream - open-flash.github.io

    https://open-flash.github.io/mirrors/as2-language-reference/NetStream.html
    The attachAudio() method is intended for use with Flash Media Server. It is typically called by a user sending live audio (or live video with audio) from a client computer to the server. It is typically called by a user sending live audio (or live video with audio) from a client computer to the server.

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