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3D Audio Tools - Qualcomm Developer Network

    https://developer.qualcomm.com/software/3d-audio-tools
    3D Audio Tools. Qualcomm® 3D Audio Tools is a suite of tools intended for use in conjunction with a Digital Audio Workstation (DAW) to record, edit and produce spatial audio signals in Higher Order Ambisonics (HOA) or other formats. It is designed to help content creators, content hosts, consumer electronics manufacturers and broadcasters ...

3D Audio Tools & Resources - Qualcomm Developer …

    https://developer.qualcomm.com/software/3d-audio-tools/tools
    Templates. 3D Audio Tools Templates. Download (96.9 kb) Updated 19 Sep 17. We have provided a zip file with Session templates for Pro Tools to help you get started. These time-saving templates will configure the Pro Tools Mix window so you can create your own 3D audio mixes using the Qualcomm suite of 3D audio plug-ins.

3D Audio - Audioalter

    https://audioalter.com/3d-audio
    This free online tool will make your song sound more 3D by adding a small delay to one channel. Fast and easy. No software required. (MP3, WAV, FLAC, OGG)

3D Audio Tools - Qualcomm Developer Network

    https://developer.qualcomm.com/forums/software/3d-audio-tools
    3D Audio plug-ins for Pro Tools are now available! 0. by ToolsPM 9 Aug 17. by ToolsPM 27 Sep 17. New posts. No new posts. Answer Available. Sticky Thread. Hot new posts.

Sfëar: 3D audio tools and services for sound professionals ...

    https://sfear.com/
    create high quality 3d audio Sfëar Studio® includes a set of production plugins and sound rendering software fully compatible with most popular Digital Audio Workstations (DAWs), such as Ableton Live, ProTools, and Logic Audio, and Max for Live devices.

Download The (3D) Sound of Success: X3DAudio and …

    https://www.microsoft.com/en-us/download/details.aspx?id=17627
    XAudio 2 and XACT both abstract their notions of 3D into a separate math library—X3DAudio. This library provides tremendous flexibility for how titles implement 3D, with support for multipoint emitters and multichannel sound sources, independent listener and emitter objects, and transparent calculations that can be utilized, replaced, or enhanced at will by the …

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