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OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

OpenAL Soft - Software 3D Audio

    https://openal-soft.org/
    OpenAL Soft is an LGPL-licensed, cross-platform, software implementation of the OpenAL 3D audio API. OpenAL provides capabilities for playing audio in a virtual 3D environment. Distance attenuation, doppler shift, and directional sound emitters are among the features handled by …

How to Enable 3D Audio in DirectSound3D and OpenAL Games ...

    https://gnd-tech.com/2020/08/how-to-enable-3d-audio-in-directsound3d-and-openal-games-without-a-sound-card/
    DirectSound3D, as the name implies, was introduced with DirectX 3 in 1996 in order to standardize 3D sound in games. This was prevalent in PC games throughout the late 90s and 2000s Windows XP era, and it was glorious for those who had sound cards, particularly those from Creative or Auzentech.

audio - Python openAL 3D sound - Stack Overflow

    https://stackoverflow.com/questions/36555867/python-openal-3d-sound
    Python openAL 3D sound. Ask Question Asked 5 years, 9 months ago. Active 5 years, 1 month ago. Viewed 3k times 4 I just started with python and I am making program for audio manipulation. I am trying to implement 3D sound with openAL in my python application, but I just can get it to work. this is my code for 3D sound: ...

audio - OpenAL 3D sounds - Stack Overflow

    https://stackoverflow.com/questions/17328421/openal-3d-sounds
    Show activity on this post. In my 3D game I currently have sounds working through a factory class "sound". I am initializing OpenAL through my camera class, on load it will store global floatbuffers of its position, orientation and velocity. private static FloatBuffer listenerPosition = BufferUtils.createFloatBuffer ( 3 ).put ( new float [] { X ...

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