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3D-Audio Matting, Post-editing and Re-rendering from Field ...

    https://hal.inria.fr/file/index/docid/606795/filename/eurasipJASP07.pdf
    representation allows for post-editing and re-rendering the acquired soundscape within generic 3D-audio rendering architectures. Abstract We present a novel approach to real-time spatial rendering of real-istic auditory environments and sound sources recorded live, in the field. Using a set of standard microphones distributed throughout

3D-Audio Matting, Postediting, and Rerendering from …

    https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.384.9170&rep=rep1&type=pdf
    ments. (b) We analyze the recordings to extract the positions of various sound components through time. (c) This high-level representation allows for postediting and rerendering the acquired soundscape within generic 3D-audio rendering architectures. of the recordings, based on the estimated positions of several frequency subbands of the signal.

3D-Audio Matting, Post-Editing and Re-rendering from Field ...

    https://www-sop.inria.fr/reves/projects/audioMatting/
    3D-Audio Matting, Post-Editing and Re-rendering from Field Recordings. E. Gallo1,2, N. Tsingos1and G. Lemaitre1. 1REVES-INRIA and 2CSTB. Left: We use multiple arbitrarily positioned microphones (circled in yellow) to simultaneously record real-life auditory environments. Middle: We analyze the recordings to extract the positions of various sound components through time.

3D-Audio Matting, Post-editing and Re-rendering from …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.96.9967
    3d-audio matting field recording high-level representation different scene novel efficient hierarchical localization algorithm novel approach various sound component traditional virtual acoustic technique widely-spaced microphone acquired auditory scene generic 3d-audio rendering architecture arrival estimation technique standard microphone real-world …

3D-Audio Matting, Postediting, and Rerendering from Field ...

    https://asp-eurasipjournals.springeropen.com/articles/10.1155/2007/47970
    We present a novel approach to real-time spatial rendering of realistic auditory environments and sound sources recorded live, in the field. Using a set of standard microphones distributed throughout a real-world environment, we record the sound field simultaneously from several locations. After spatial calibration, we segment from this set of recordings a number of …

3D-Audio Matting, Postediting, and Rerendering from …

    https://www.researchgate.net/publication/26620216_3D-Audio_Matting_Postediting_and_Rerendering_from_Field_Recordings
    3D-Audio Matting, P ost-editing and Re-rendering from Field Recordings Emmanuel Gallo 1 , 2 , Nicolas Tsingos 1 and Guillaume Lemaitre 1 1 REVES/INRIA and 2 CSTB,

3D-Audio Matting, Post-editing and Re-rendering from Field ...

    https://hal.inria.fr/inria-00606795
    We present a novel approach to real-time spatial rendering of realistic auditory environments and sound sources recorded live, in the field. Using a set of standard microphones distributed throughout a real-world environment, we record the sound field simultaneously from several locations. After spatial calibration, we segment from this set of recordings a number of …

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