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My error console says that I have 2 Audio Listeners. – Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene. This means you have more than one component in your scene which is responsible for receiving sounds played within the scene.

There are 2 audio listeners in the ... - answers.unity.com

    https://answers.unity.com/questions/267213/there-are-2-audio-listeners-in-the-scene-please-en.html
    Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene.

Two audio listeners warning - Unity Forum

    https://forum.unity.com/threads/two-audio-listeners-warning.42095/
    I add two cameras into a scene.As each audio listener has a audio listener.So, I add two audio listeners in the scene.The Unity IDE console always gives me the following warnings: "There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene. " Why?How to solve it? BourneID, Feb 25, 2010 #1.

unity3d - How can I use two Audio Listeners? - Stack Overflow

    https://stackoverflow.com/questions/54403002/how-can-i-use-two-audio-listeners
    For testing I disabled both Audio Listeners on the player camera and the main camera and created a new empty gameobject and added to it a new audio listener. Now when running the game I hear the character walking through the door I hear the door open and close but when moving the player through a door I don't hear the door open/close.

Unity - Manual: Audio Listener

    https://docs.unity3d.com/Manual/class-AudioListener.html
    The Audio Listener works in conjunction with Audio Sources, allowing you to create the aural experience for your games. When the Audio Listener is attached to a GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the ...

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